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Text File | 1990-02-10 | 39.6 KB | 1,585 lines |
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- ERASE LN or ERASE ALL
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- Summary: To erase a line or drawing currently in memory.
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- Menu(s): MODEL
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- Procedure
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- ERASE LN - Allows you to erase a line from the drawing. The line
- must first be chosen with the SELECT command.
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- ERASE ALL - Allows you to completely erase ALL the data for your
- drawing at one time.
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- When selecting ERASE LN, the line will be highlighted using the
- editing line style. You will then be asked to confirm your
- choice to delete the line. Press ENTER if you want the line
- erased, or any other key to cancel the command.
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- When selecting ERASE ALL, a confirmation menu will be displayed.
- Selecting NO will cancel the command, and YES will remove all the
- drawing data from the database.
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- The message "Sorting & Optimizing Database" will be displayed
- during the deletion process as QUEST-3D removes data from memory,
- and reindexes the databases.
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- Notes
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- ERASE ALL deletes only the data currently in memory, and not on
- Disk. Also, the filename you specified when starting the
- graphics session will still be in effect after an ERASE ALL.
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- See Also
- SELECT, SAVE
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- F2 KEY
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- Summary: Redraws your image using the last XYZ VP command
- viewpoint.
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- Menu(s): Nearly all.
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- Procedure
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- The viewport is cleared, and your image is redrawn using the
- rotation and tip values of your last selected XYZ VP viewpoint
- (the viewpoint selected from the XYZ VP command). This Function
- Key command is for quickly returning to your Previous 3D
- Viewpoint after having used one of the four Orthographic Views.
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- You can use this command even during the drawing commands. This
- gives you the versatility, for example, to jump from view to
- view, then back to your 3D View after checking where to set your
- points.
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- This command also sets the previous Drawing Plane that was last
- selected or used from this 3D Viewpoint.
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- See Also
- F3-F6 KEYS, XYZ VP
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- F3-F6 KEYS
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- Summary: Selects an Orthographic Viewpoint, and automatically
- selects a Drawing Plane for the view.
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- Menu(s): Nearly all.
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- Procedure
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- The viewport is cleared, and your image is redrawn using one of
- the preset Orthographic Views. The views are assigned to a
- separate Function Key as follows:
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- F3 LEFT VIEW F4 RIGHT VIEW
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- F5 TOP VIEW F6 FRONT VIEW
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- You can use this command even during the drawing commands. If
- one of the drawing commands is in use, you can use this command
- to assist you in the positioning of the graphics cursor more
- quickly and precisely, since you can jump from one view to
- another.
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- Using the F3-F6 Keys also automatically selects the Drawing Plane
- that is most likely to be used at such a view. For example, when
- the F3 Key is pressed, the Drawing Plane will be switched to
- LEFT-RIGHT, whereas if the F6 Key is pressed, the Drawing Plane
- will become FRONT-BACK. (If desired, you can also override the
- selection by making your own using the "D" Key.)
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- Orthographic Views are also very useful when you are positioning
- your drawing with the MOVE command.
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- To return to a Previous 3D Viewpoint and Drawing Plane use the F2
- KEY.
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- See Also
- F2 KEY, XYZ VP
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- F8 KEY
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- Summary: Toggles the display of an Axes Grid ON and OFF.
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- Menu(s): Nearly all.
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- Procedure
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- If Axes Grid is OFF, it is now turned ON and your image is
- redrawn with the Axes Grid.
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- If Axes Grid is ON, it is now turned OFF and your image is
- redrawn without the Axes Grid.
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- QUEST-3D creates the Axes Grid by drawing a line along each Axes
- (X-Axis, Y-Axis, and Z-Axis) and is useful in aligning your image
- to the center of the rotation point located at (0,0,0).
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- Notes
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- PLAN VIEW temporarily turns the Axes Grid OFF when drawing the
- four views.
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- See Also
- MOVE
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- F9 KEY
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- Summary: Allows the selection of Drawing Units or Degrees during
- the commands that use these increments.
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- Menu(s): NONE. Active only during the corresponding command
- operation.
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- Procedure
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- DURING THE DRAWING COMMANDS:
- Used to select or change the distance the graphics cursor will
- move each time you press a cursor key during the drawing
- commands. The F9 KEY is used to cycle through a number of
- different Drawing Units while the LINES or MV CURSOR commands are
- in use. The units are: 1, 2, 3, 4, 5, 10, 12, 20, 25, 50, 100,
- 250, 500, 1000
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- The Drawing Units are displayed in the lower right-hand corner of
- the screen. Pressing F9 will suspend the LINES or MV CURSOR
- command, allowing you to use the LEFT or RIGHT cursor keys to
- cycle the Drawing Units. As you press the cursor key, the Units
- display will change. When you want to select the displayed unit,
- press ENTER. You will then resume with the command you were
- using.
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- DURING THE XYZ VP COMMAND:
- While rotating the XYZ VP Axes, you may find that you would like
- to change the degree of rotation the Axes moves. The F9 KEY can
- be used to cycle through a number of different Degree increments.
- Your choices are: 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 35, 40, 45.
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- The current Degree increment is displayed on the right-hand side
- of the screen. Pressing F9 will suspend the command, allowing
- you to use the LEFT or RIGHT cursor keys to cycle through the
- Degrees. As you press the cursor key, the Degree display will
- change. When you want to select the displayed Degree, press
- ENTER. You will then resume with the XYZ VP command.
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- Notes
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- You can use ESCAPE to cancel the selection process and restore
- the previous value.
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- F10 KEY
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- Summary: Clears the viewport and Redraws your image.
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- Menu(s): Nearly all.
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- Procedure
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- The viewport is cleared, and your image is redrawn. The command
- will also clean up lines that may have been partially erased by
- the stretching of lines during the LINES command. Redraw does
- not perform any rotation, tip, or perspective calculations, and
- will redraw your screen much faster than the XYZ VP command.
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- Notes
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- You can use this command even while you are in a drawing command.
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- FRONT-BACK
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- Summary: While using the LINES or MV CURSOR commands, selects the
- drawing plane that is associated with the Front or Back Side of
- your image. (the X-Z Plane)
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- Menu(s): NONE. Selected Only during a Drawing command, or by
- using the F6 KEY.
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- Procedure
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- While using the LINES or MV CURSOR command, you can toggle your
- drawing plane using the "D" character key. The last message
- displayed below the Model Menu indicates your current drawing
- plane. Additionally, using the F6 KEY will also select the
- Front-Back drawing plane automatically.
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- The Front-Back drawing plane will cause any subsequent movement
- of the graphics cursor to move in relation to this plane and your
- viewpoint. The LEFT and RIGHT cursor keys will move the graphics
- cursor along the Width of your image (the X-Axis), while the UP
- and DOWN cursor keys will move the graphics cursor along the
- Height of your image (the Z-Axis).
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- The current Y coordinate value (the location along your image's
- length) will be locked in place as you draw on the Front-Back
- Plane. To move along the length of your image, you can use the
- LEFT-RIGHT or TOP-BOTTOM drawing plane.
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- See Also
- LEFT-RIGHT, TOP-BOTTOM
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- FULL SCRN
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- Summary: The FULL SCREEN command clears the menu from the
- display, and temporarily redraws your image using the entire
- screen.
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- Menu(s): VIEW
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- Procedure
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- FULL SCRN redraws your currently selected view without a menu or
- message area by using the entire screen as the drawing viewport.
- The program is paused temporarily, and pressing any key will
- reset the viewport and return you back to the View Menu.
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- The FULL SCREEN command is also a good place to use any memory
- resident utility program that allows you to print your display
- screen on a dot-matrix printer, or capture it for use in a paint
- program.
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- See Also
- DP B/W, PAN-ZOOM
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- LEFT-RIGHT
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- Summary: While using the LINES or MV CURSOR commands, selects the
- drawing plane that is associated with the Left or Right Side of
- your image. (the Y-Z Plane)
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- Menu(s): NONE. Selected Only while using a Drawing command, or by
- using the F3 KEY or F4 KEY.
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- Procedure
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- While using the LINES or MV CURSOR command, you can toggle your
- drawing plane using the "D" character key. The last message
- displayed below the Model Menu indicates your current drawing
- plane. Additionally, using the F3 or F4 KEYS will also select
- the Left-Right drawing plane automatically.
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- The Left-Right drawing plane will cause any subsequent movement
- of the graphics cursor to move in relation to this plane and your
- viewpoint. The LEFT and RIGHT cursor keys will move the graphics
- cursor along the Length of your image (the Y-Axis), while the UP
- and DOWN cursor keys will move the graphics cursor along the
- Height of your image (the Z-Axis).
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- The current X coordinate value (the location along your image's
- width) will be locked in place as you draw on the Left-Right
- Plane. To move along the width of your image, you can use the
- FRONT-BACK or TOP-BOTTOM drawing plane.
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- See Also
- FRONT-BACK, TOP-BOTTOM
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- LINES
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- Summary: Used for drawing lines in your drawing.
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- Menu(s): MODEL
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- Procedure
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- Once you select LINES, you can move the graphics cursor using any
- of the cursor keys. Each time you press a cursor key a line will
- be drawn by stretching it from its starting point to the current
- location of the graphics cursor. The graphics cursor appears as
- a small Cross.
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- The graphics cursor moves along a drawing plane that can be
- selected by the "D" key. Any movement of the graphics cursor
- will be in relation to this plane and your viewpoint. gAs the
- graphics cursor moves, the X, Y, Z coordinates will be displayed
- in the lower right-hand corner of the screen.
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- When you have drawn a line to the position you want, press ENTER.
- The line number displayed with the X, Y, Z coordinates will
- advance by one, and indicates the line you will be working on
- next. Your actual line count will be one less. You may have a
- maximum total of 3000 lines per drawing.
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- After pressing ENTER, you remain in the line drawing mode and can
- continue drawing more lines. To stop drawing, press ESCAPE. If
- you ESCAPE before selecting your line with ENTER, the unselected
- line will be erased, and the cursor will move back to the last
- starting point, and you will return to the menu.
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- Also displayed below the menu is the current Drawing Unit - the
- increment the graphics cursor will move each time you press a
- cursor key. You can change this value by using the F9 KEY while
- the using either the LINES or MV CURSOR commands.
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- The center of QUEST-3D's drawing space is the X, Y, Z coordinate:
- 0, 0, 0. The drawing space extends 7,000 units in each
- direction. However, you should try to keep your image
- boundaries between -3000 to +3000 since this is the maximum size
- of the viewport.
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- See Also
- LEFT-RIGHT, FRONT-BACK, TOP-BOTTOM, F10 KEY
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- MOVE
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- Summary: Displays the Move Menu, where you can move your drawing
- in any of six directions, and by a number of different unit
- increments.
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- Menu(s): MODEL
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- Procedure
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- When the Move Menu appears, the current Move Unit will be
- displayed below the menu. You can move your image LEFT and RIGHT
- (X-Axis), FORWARD and BACKWARD (Y-Axis), and UP and DOWN (Z-
- Axis).
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- Choosing any of these six directions will cause the image to be
- recalculated, and displayed in the new position. The amount of
- movement can be set by selecting either 200, 500 or 1000 units
- from the menu, or by using the SPECIFY command to enter your own
- increment in the range of 1-3000 drawing units.
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- Notes
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- The program calculates your viewpoint using the center coordinate
- 0, 0, 0. Centering your image with the MOVE command allows it to
- have a more equal rotation and tip transformation. To help
- center your image, use Orthographic Views such as a front or side
- view, (F3-F6 KEYS).
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- Selecting SCALE from this menu allows you to jump to the SCALE
- menu.
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- See Also
- SCALE, F3-F6 KEYS, F8 KEY, F10 KEY
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- MV CURSOR
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- Summary: Allows you to reposition the graphics cursor without
- using a drawing command.
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- Menu(s): MODEL
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- After selecting MV CURSOR, use the cursor keys to position the
- graphics cursor. The position you choose will become the new
- starting point for the next line you draw using the LINES
- command.
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- Use the "D" key to toggle between the three drawing planes to
- control your movement in 3D space. Like the LINES command, the
- F9 KEY can be used to set or change the increment the graphics
- cursor will move each time one of the cursor keys is pressed.
- Once you have the graphics cursor positioned, press ESCAPE.
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- See Also
- LEFT-RIGHT, FRONT-BACK, TOP-BOTTOM, F9 KEY
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- NEW COLOR
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- Summary: To select a new line color for drawing.
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- Menu(s): COLORS
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- Procedure
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- The Line Color Menu displays all 16 (0-15) colors that are
- available for use in your drawing. Color blocks will appear next
- to each color number on EGA and VGA systems.
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- Select the color you want your next line or lines to be drawn in.
- This color will remain in effect until you select a new color.
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- After choosing a new line color, you will return to the primary
- menu where you issued the COLORS command.
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- Notes
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- Use the COLOR-FORE command to change the palette color associated
- with any of the line colors.
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- CGA users: this command is primarily for use on EGA and VGA
- systems. However, to stay compatible with the registered user
- version of the program, CGA users have access to the line color
- designations. They can be used to designate "layers" for
- drawings that will be transferred in DXF format to other CAD
- programs.
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- COLOR-FORE
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- PAN-ZOOM
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- Summary: To Pan or Zoom the graphics viewport.
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- Menu(s): VIEW, and by using either the "Z" or "P" Keys.
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- Procedure
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- On nearly any menu, and during the LINES or MV CURSOR commands,
- PAN-ZOOM allows you to move your viewpoint on your drawing (PAN)
- or enlarge the view of your drawing (Zoom). You can access this
- command by either selecting it from the View Menu, or using the
- "Z" or "P" keys, which will activate both Pan and Zoom functions.
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- If you select the command from the View Menu, all the keys
- relating to the Pan and Zoom functions are displayed in the menu
- area, whereas selecting the command using the "Z" or "P" keys
- will not. The advantage of using the "Z" or "P" keys is that it
- also allows you to activate the command during the LINES or MV
- CURSOR commands, thereby giving you more versatility while
- drawing. To exit the PAN-ZOOM command, press ESCAPE.
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- ZOOM
- There are 8 Zoom Levels that can be selected. While the Pan and
- Zoom Mode is Active, you can move from one Zoom Level to the next
- by pressing the "+" key for "Zoom In" and the "-" key for "Zoom
- Out." Zoom Level 1 is normal while Zoom Level 8 is at maximum
- enlargement. Additionally, you can jump to various Zoom Levels
- by pressing any of the numeric keys 1 thru 8. This allows you to
- jump, for example, from Level 2 to Level 7 at the touch of a key.
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- PAN
- Using the cursor keys, you can Pan the display of your drawing.
- Like the XYZ VP command, you are moving your viewpoint not the
- drawing itself. Press the cursor key for the appropriate
- direction you want your viewpoint moved. The Pan increment is
- controlled dynamically by the program, and will Pan your
- viewpoint by One-Third the distance of the graphics viewport on
- each press of a cursor key. A unique feature of this dynamic
- control is that it is based on your current Zoom Level, and will
- therefore eliminate any possibility of Panning in too large an
- increment. If you attempt to Pan farther than the limits of "3D
- space" the program will give a short "Beep," and will not
- continue to pan farther than is possible.
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- NOTES
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- While in the Pan and Zoom Mode, pressing "R" will Reset both Pan
- and Zoom to Normal. Pan and Zoom settings remain in effect even
- when redrawing your image after using the XYZ VP command.
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- PLAN VIEW
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- Summary: Simultaneously displays three Orthographic Views and
- your current 3D viewpoint using Full Screen Mode.
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- Menu(s): VIEW
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- Procedure
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- The screen is cleared, and is divided into four equal sections.
- In each section a different view of your image will be drawn.
- Three of the views are Orthographic Views which are straight on
- views of your image. The fourth view will be the same view that
- was previously displayed when you selected this command.
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- The top-left display is the Top View.
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- The bottom-left display is the Front View.
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- The bottom-right display is the Right Side View.
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- The top-right display is the current 3D viewpoint.
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- After viewing your image with PLAN VIEW, press any key and you
- will return to your previous view.
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- Notes
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- If the Axes Grid is ON, it will be temporarily turned OFF for
- this command.
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- See Also
- F3-F6 KEYS, XYZ VP
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- SAVE FILE
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- Summary: Saves your drawing and current settings on disk.
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- Menu(s): MODEL
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- Selecting the SAVE FILE command saves your current drawing on
- disk. The file will have the name you specified when you started
- drawing or editing, and has the .I3D filename extension. In
- addition to the 3D database, all the drawing settings will also
- be saved, including the current location of the graphics cursor
- and color palette information.
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- After the file has been saved, press any key and control will
- return back to the Model Menu.
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- Notes
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- Your drawing is saved as numerical data and not as a memory image
- of the screen. The size of the file will be directly related to
- the number of lines you have in your drawing. Should you ever
- create an image with the maximum amount of lines, the file will
- probably require around 80K bytes of disk space.
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- SAVE SETUP
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- Summary: Saves the current program configurations to disk.
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- Menu(s): MAIN
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- After selecting SAVE SETUP, you will be asked to confirm your
- choice to create a new configuration file. QUEST-3D reads this
- file each time you start the program, and informs QUEST-3D what
- display adapter you are using and where you want to load and save
- drawing files.
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- To configure QUEST-3D to your computer system, use the DISPLAY
- command to indicate the graphics adapter installed in system.
- Use the DIRECTORY command to specify where you want QUEST-3D to
- store your drawing files.
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- After specifying, or changing, a configuration option, use the
- SAVE SETUP command to permanently save the information to disk.
- It will then be used each time the program starts.
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- See Also
- DIRECTORY, DISPLAY
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- SCALE
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- Summary: To increase or decrease the size of your drawing,
- including scaling each Axis independently.
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- Menu(s): MODEL
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- The Scale Menu will appear, and display the current Scale Factor
- and Scale Type below the menu.
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- To change your Scale Factor, select from the menu one of the
- following: .99, .95, .90, .75, .50. A Scale Factor of .50 will
- cause the greatest amount of scaling to occur, whereas a Scale
- Factor of .99 will cause the least.
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- ALL SIDES indicates you want to scale all the sides of your image
- equally by the same factor, and at the same time. HEIGHT
- indicates you want only the height (Z-Axis) of your image scaled.
- LENGTH specifies you want to scale only the length (Y-Axis). And
- WIDTH specifies you want only the width (X-Axis) scaled.
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- The SMALLER and LARGER commands will scale your drawing using the
- specified Scale Type, and by the Scale Factor currently
- displayed. Your drawing will be recalculated, and then redrawn
- on the screen. You can continue to scale your drawing or select
- MODEL to return to the Model Menu, or the MOVE command can be
- used to jump immediately to the Move Menu.
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- Notes
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- Scaling your entire image down to a tiny dot on the screen will
- run the risk of setting some of the X, Y, Z coordinates to Zero.
- If this happens you may be unable to bring your image back up to
- its normal size or shape.
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- Scaling your entire image 2 to 3 times larger than the viewport
- will run the risk of your image hitting the edge of 3D space (+-
- 7,000 units). The coordinates of your image will begin to reset
- to +-7,000 and alter the shape of your image. To enlarge a
- portion of your drawing for a more detailed view, use the PAN-
- ZOOM command.
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- SELECT
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- Summary: Displays the Select Menu, where commands enable you to
- select specific Lines for editing.
-
- Menu(s): MODEL
-
- Procedure
-
- QUEST-3D allows you to edit each line in your drawing. Since
- lines can be located anywhere in 3D space, this command enables
- you to select the exact line without the having to be concerned
- about accidently including lines that lie in front, or behind,
- the line you want to edit. This command can therefore be used at
- any viewpoint location around your drawing.
-
- The LINE >> command is used to step through your drawing from the
- first line drawn to the last.
-
- The LINE << command starts at the most recently drawn line and
- steps backwards through the database.
-
- When you use either method, the first line found will be
- highlighted in an editing line style - so you can easily see the
- line that is currently marked. The program pauses for you to
- either select this line, or to move to the next. By pressing a
- key other than ENTER, the next line will be highlighted.
-
- When the line you want to edit is highlighted, press ENTER. The
- selected line can now be used by the editing commands such as
- changing the color (CHG LINE), or deleting it from the drawing
- with the ERASE LN command.
-
- Stepping through the entire image without choosing a line will
- not cause a selection to take place. If you want to cancel the
- SELECT commands once you have started through your drawing, you
- can press ESCAPE. The current line will be redrawn, and no
- change or selection will have occurred.
-
- NOTES
-
- This command is consistent with the registered user version.
- However, the selection process is dramatically shortened and made
- easier by allowing users to indicate a particular object such as
- a door, window, etc. to step through, instead of the entire
- database. Additionally, this method was designed to allow users
- to select a single surface on any entity in a drawing. The
- editing of a single surface on a sphere or cylinder, etc. is
- therefore possible - a feature most commercial or competing
- shareware programs do not allow.
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- TEMPLATE
-
- Summary: Creates a new drawing template that is used each time
- you start a new drawing.
-
- Menu(s): MAIN
-
- Procedure
-
- A confirmation menu appears with the options: NO and YES. A short
- description of the command will also be displayed. TEMPLATE
- allows you to use one of your drawing files for the default
- settings used by QUEST-3D when starting a new drawing. Each time
- you begin a new drawing, QUEST-3D loads the settings that are in
- the file: QUEST3D.TMP
-
- TEMPLATE will save drawing settings such as the Drawing Units,
- Scale Factor, Color Palette, current Drawing Plane and Viewpoint
- degrees to the new template configuration file.
-
- If you do not want to create a new template file, then select NO
- and you will return to the Main Menu. Selecting YES will display
- the drawing files on disk, and prompt you to select one of the
- listed files. If you discover the file you want to use is not
- listed, or you want to cancel the command, then press ESCAPE and
- you will return to the Main Menu.
-
- Once you select YES, the settings in the file will be read and
- saved in the QUEST3D.TMP file. Each time you start a new
- drawing, the new settings you just transferred will be used.
-
- Notes
-
- This command will not affect the drawing file that you use for
- the default settings.
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- TOP-BOTTOM
-
- Summary: While using the LINES or MV CURSOR commands, selects the
- drawing plane that is associated with the Top or Bottom Side of
- your image. (the X-Y Plane)
-
- Menu(s): NONE. Selected only during a drawing command, or by
- using the F5 KEY.
-
- Procedure
-
- While using the LINES or MV CURSOR command, you can toggle your
- drawing plane using the "D" key. The last message below the menu
- indicates your current drawing plane. Additionally, using the F5
- KEY will also select the Top-Bottom drawing plane automatically.
-
- The Top-Bottom drawing plane will cause any subsequent movement
- of the graphics cursor to move in relation to this plane and your
- viewpoint. The LEFT and RIGHT cursor keys will move the graphics
- cursor along the Width of your image (the X-Axis), while the UP
- and DOWN cursor keys move the graphics cursor along the Length of
- your image (the Y-Axis).
-
- The current Z coordinate value (the location along your image's
- height) will be locked in place as you draw on the Top-Bottom
- Plane. To move along the height of your image, you can use the
- FRONT-BACK or LEFT-RIGHT drawing plane.
-
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- See Also
- FRONT-BACK, LEFT-RIGHT
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- XYZ VP
-
- Summary: Used to select your viewpoint around your drawing.
-
- Menu(s): MODEL, VIEW
-
- Procedure
-
- The viewport clears and displays an XYZ Axes Tripod. The current
- degree of Rotation and Tip of your viewpoint is displayed on the
- right-hand side of the screen, as well as the currently set Axes
- Degree increment.
-
- The Axes are labeled with a letter that corresponds to the sides
- of your image, R (right), T (top), F (front). These labels will
- help you track your viewing position. Using the cursor keys, you
- can rotate and tip the Axes.
-
- The rule to remember is:
- You Are Moving Your Viewpoint, Not Your Image.
-
- Therefore, if you press the Right cursor key you will move your
- viewpoint to the right, and the Axes will actually spin to the
- left. And if you press the Up cursor key, you will move your
- viewpoint higher, and the Axes will actually spin down.
-
- When you have selected your viewpoint, press ENTER. Your image
- will be recalculated and displayed using your new viewpoint. If
- you wish to exit the command, and return to your previous
- viewpoint, press ESCAPE.
-
- Notes
-
- The degree of movement the Axes rotates and tips, each time you
- press a cursor key, can be set using the F9 KEY while you are
- using the XYZ VP command.
-
- If you have previously used the Pan or Zoom commands, you may
- need to use them again to realign your view. The drawing rotates
- on the point 0, 0, 0 and the area you were viewing may have been
- rotated out of view.
-
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- See Also
- F9 KEY, and "KEYBOARD REFERENCE" section.
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- ERROR MESSAGES
-
-
- The following is a list of error messages used by QUEST-3D. Most
- error messages were designed to correspond to similar error
- messages used by DOS. Others however, are more specific to
- QUEST-3D in order to help track down a specific problem.
-
- Bad Filename
-
- The filename contains characters that are invalid. Consult
- your DOS manual. Also, remember not to include the filename
- extension when entering a filename.
-
- Device unavailable
-
- An attempt was made to access a device that is either not
- "on-line" or does not exist. For example, setting a
- directory specification to "C:" when in fact, a hard disk is
- not available in the computer.
-
- Disk is full, unable to save file
-
- QUEST-3D attempted to write a file on a disk which contains
- insufficient free space. Replace the disk with another that
- contains more free space, and retry the command.
-
- Disk media error
-
- An attempt was made to write or read a file from your disk.
- This error indicates your disk may be defective. Consult
- your DOS manual for procedures to check your disk.
-
- Disk not ready
-
- An attempt was made to write or read a file from your disk.
- Check to be sure the drive door is closed properly.
-
- Disk write protect
-
- An attempt was made to save a file to your disk and
- encountered a write protect label, remove it and retry the
- command.
-
- File not found
-
- The file you specified could not be found. Retry the
- command and be sure the file is listed in the directory.
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- File: QUEST3D.CFG not found
-
- This is the configuration file that contains information
- about your hardware configuration. QUEST-3D must have this
- information in order to run properly. You can create this
- file by using the SAVE SETUP command on the Main Menu.
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- File: QUEST3D.TMP not found
-
- When starting a new drawing, the file: QUEST3D.TMP is loaded
- into memory and becomes the initial drawing template for
- your new drawing. QUEST3D.TMP must be kept on the same disk
- as QUEST3D.EXE.
-
- Incompatible File
-
- The specified file is not QUEST-3D Version 3.1 or Version 6
- compatible.
-
- Internal error 101, 102, 103, 104, 105, 106, or
- Illegal Function Call
-
- An internal error in the QUEST-3D program has occurred.
- Please send a description of the circumstances that has
- caused the error, the error number, and the actions the
- program took after it happened. If you receive an Internal
- error 105 message, first check to be sure you have
- configured the program to the proper display adapter and
- monitor configuration for your computer. Additionally,
- QUEST-3D is designed to support Color Monitors Only.
-
- Invalid Directory
-
- The directory specification is not correct. Check to be
- sure the proper syntax is being used, see the command:
- DIRECTORY. Also, QUEST-3D will not create a new directory
- if one does not exist. Use DOS to create new directories.
-
- Out of Memory
- Out of String Space
-
- There is insufficient free RAM. QUEST-3D Version 3.1
- requires about 420K. Check to be sure you do not have too
- many unnecessary memory resident programs currently in
- memory. Most Screen Printing Programs or Screen Capture
- Programs require less than 35K, so you should have enough
- memory to run QUEST-3D. If you have other memory resident
- programs in memory too, it will be necessary to remove some
- of them before running QUEST-3D.
-
- Would exceed maximum memory
-
- You have executed a command that would exceed the maximum
- memory. QUEST-3D allows up to 3000 lines per drawing.
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